Lost Ball
A little ball rolls away. Look, discover, and tell the story of finding it again.
STORY COLLECTION
Everyday picture stories cut into cards. Put them in order, talk about what happened first, next and last, then tell the story again.
Sequencing cards show the key moments of one short story. Putting them in order helps children notice cause and effect, use time words like first, next and then, and retell events in their own words. Every pack here comes from a complete story, so the order makes sense instead of being a guessing game.
Example: the scenes of Lost Ball, in story order.
Try a free activityA good place to start: a clear beginning, problem and ending.
A little ball rolls away. Look, discover, and tell the story of finding it again.
Pack a basket, find a spot, share a picnic, and leave the park tidy.
A bright painting is still wet. Sam spots a smear, finds a place to let the paper dry, and decides what to do next.
More steps and details to notice, once four-card stories feel easy.
Jo and Noor turn an empty box into a pretend boat, test a sail, and change their design when it tips.
Lina plants a large seed with an adult, notices changes across several days, and finds a tiny shoot.
Omar wants to return a borrowed book. A librarian helps him find the right place, and he chooses another story.
Tess finds one mitten, follows a clue near the coat, and discovers its partner in a basket.
A busy park sound interrupts a picnic. Nia shows that she wants a change, and her family helps her find a quieter place.
A toy bus needs to cross a pretend river. Ben and Imani try a paper bridge, notice a bend, and build a stronger support.
Longer stories with a change of plan or several connected events.
Kai and Ava plan an outdoor game. Rain arrives, so they compare ideas, try an indoor version, and make room to play together.
Milo and Ruby carry a picture invitation to a neighbor. Wind sends it into a bush, so they ask an adult, recover it, and protect it for the rest of the trip.
Longer stories with a change of plan or several connected events.
Kai and his grandma visit the dentist. He tries the chair first, agrees a stop signal, uses it when the water straw is too loud, and finishes when he is ready.
Longer stories with a change of plan or several connected events.
In the supermarket, Lina wanders toward the pinwheels and loses sight of Grandma. She stops, looks around, finds a worker in a green apron, shows her card and waits at the help desk until Grandma comes.
Longer stories with a change of plan or several connected events.
Omar starts in a new classroom. A picture schedule, a hook of his own and a 'play together' card help him through saying goodbye, a tricky moment with the blocks, and missing home until pick-up.
Jo's cup tower falls and Jo thinks Noor did it, but readers can see the puppy's tail. A mix-up, time apart, a new clue, and a cup offered as a way to make up.
Nia's family moves house. She packs her star night light last, finds the new room strange at night, goes to Dad for help and finds the light in her star box. In the morning she says hello to the new home.
There is no correct age for a number of cards. Watch how the child handles a story and choose the length that gives a small, reachable challenge.
A good first step for young children, early speech goals or a new language. Each card shows one clear action, and the change from the first to the last picture is easy to see. Try Lost Ball, Picnic Prep or The Wet Painting.
Six-scene stories add a try, a clue or a request for help between the start and the end. They are the natural next step once four cards feel easy, and they invite words like because, so and then.
Rain Changes the Plan and The Windy Delivery have a turning point in the middle. The 10–12 scene stories, such as The Dentist Visit or First Day in the New Classroom, follow a whole experience from start to finish and suit full retelling and story grammar work.
Ready for more? A child is usually ready for a longer story when they can order the current set without help and retell it with a few time words. If a longer story is too much, take out the middle cards and add them back one at a time.
Putting the cards in order is only the start. The same set can come out again and again with a different focus each time.
Share the story once, mix the cards and rebuild it together. Talk through each choice: “What happened just before this?”
Lay out the first and last cards and ask what happened in between. This is the gentlest way into a longer story.
Remove one card while the child looks away. Can they work out what is missing and describe it?
Show the first two or three cards and ask for a prediction before turning over the rest. Any reasonable guess counts.
Swap two cards and ask the child to find the mistake and explain why that order does not work.
Retell with first, next, then and at the end. Then draw a new ending, or write one short sentence per card with early writers.
Picture sequences give narrative goals a concrete structure: story grammar, time words, cause and effect, wh-questions and longer sentences. The short-text version models sentence structure; the wordless version is for independent retelling.
The order of the pictures carries the meaning, so learners can take part before they have the words. Pre-teach a few key words, offer a frame such as “First… then…”, and repeat the same story over several sessions. Every pack comes in seven languages.
Work in groups of four or five so everyone gets a turn. One child places a card, another says what happens, and the group checks the order against the story.
Ten minutes at the kitchen table is enough. Pick a story close to everyday life, like a picnic or a lost mitten, and link it to something the child did that day.
Sequencing activities are often used with preschool and early elementary children, but there is no fixed age. Choose by attention and interest: start with 4 scenes and add more when it feels easy.
Begin with three or four. Our stories range from 4 to 12 scenes, and you can always use a selection of the cards.
Yes. Each pack includes the complete story as a wordless version and a short-text version, so children can check their order against the story.
Putting events in order gives a child a frame for telling a story: who was there, what happened and how it ended. Speech-language therapists use picture sequences to practise time words, cause and effect, longer sentences and retelling. These materials support that kind of practice but do not replace an individual plan.
Start with a short, familiar routine and a clear problem, such as Lost Ball or The Wet Painting. Lost Ball is free: sign in to download every file and try the format first.
Yes. The pictures carry the story, so learners can show what they understand by ordering cards before they can say much. Each pack comes in seven languages, so a child can tell the story in their home language first and then in the new one.
It helps if you plan to use them often. Print on card stock or laminate after cutting, and keep each story in its own envelope. The PDFs are made for A4 and US Letter paper.